The weapon, vehicle, and explosion graphics are supplemented with decent sound effects, although like the rest of the game, they quickly get repetitive. Shells hitting your bunker cause an appropriate explosive rumble, and small-arms fire ricochets off armor with a metallic patter. Helicopters will buzz the bunker with a distinctive chopper sound, and fighters will fly past your base with their jet engine whine. Soldiers will catch on fire from nearby explosions and cry out in horror, but there's very little variation in their screams.
The game would have benefited tremendously from more variation in weapons, enemies, and environments. The few differences that you come across in the game are a welcome relief from tedium--all of a sudden, it might be nighttime and you only have a flashlight and a few flares to see your targets. Or perhaps instead of the usual combined-forces raid on your bunker, the enemy has decided to send a squad of fighter jets to attack you, and you have to replenish your ammunition by shooting at air-dropped crates.
Your weapon choices also vary slightly from level to level--one time you might just have a few missiles, a machine gun, and an antitank cannon, while the next level will require you to rely only on your handgun. While these changes make the level look different on the surface, it quickly becomes clear that the underlying game plays like a broken record. And indeed, breaking your record is the only reason you would continue to play the game after your first few tries. It almost seems as if the publisher knows that nobody will play the game more than once, since the game tries to install itself on your computer each time you put it in your CD drive, even if it is already installed.
Despite a few variations to the theme, Beach Head 2002 gets old fast.
To its credit, Beach Head 2002 is tough. Its combination of realistic particle effects, explosive sounds, and endless waves of enemies can create some tense moments, especially when you are running out of ammunition. While the game does not include adjustable difficulty settings, it does feature built-in cheats that will give you unlimited ammunition or unlimited armor or let you skip to the next level without having to complete the present level. This minimizes any frustration that might arise from the game's relentless onslaught.
The game would have benefited tremendously from more variation in weapons, enemies, and environments. The few differences that you come across in the game are a welcome relief from tedium--all of a sudden, it might be nighttime and you only have a flashlight and a few flares to see your targets. Or perhaps instead of the usual combined-forces raid on your bunker, the enemy has decided to send a squad of fighter jets to attack you, and you have to replenish your ammunition by shooting at air-dropped crates.
Your weapon choices also vary slightly from level to level--one time you might just have a few missiles, a machine gun, and an antitank cannon, while the next level will require you to rely only on your handgun. While these changes make the level look different on the surface, it quickly becomes clear that the underlying game plays like a broken record. And indeed, breaking your record is the only reason you would continue to play the game after your first few tries. It almost seems as if the publisher knows that nobody will play the game more than once, since the game tries to install itself on your computer each time you put it in your CD drive, even if it is already installed.
Despite a few variations to the theme, Beach Head 2002 gets old fast.
To its credit, Beach Head 2002 is tough. Its combination of realistic particle effects, explosive sounds, and endless waves of enemies can create some tense moments, especially when you are running out of ammunition. While the game does not include adjustable difficulty settings, it does feature built-in cheats that will give you unlimited ammunition or unlimited armor or let you skip to the next level without having to complete the present level. This minimizes any frustration that might arise from the game's relentless onslaught.
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