Need For Speed 2 SE
Need for Speed II is a 1997 racing video game, developed by Electronic Arts Canada and published by Electronic Arts. It is a part of the Need for Speed series and sequel to The Need for Speed (1994), significantly deviating from the emphasis of realism in The Need for Speed to arcade-like gameplay, though it introduces the car tuning. As does its predecessor, Need for Speed II features several exotic cars, and includes tracks set in various parts of the world. The game also opted to remove police pursuits introduced in The Need for Speed.
There are three main game types. The first two are single race and tournament and the last is a knockout race. Single races allow players to become familiar with the circuits and increase their skill of any one of the six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.[1] Cars that are playable from the start include the McLaren F1, Ferrari F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus Espirit V8, Italdesign Cala, and the Isdera Commendatore 112i.[1] The game features extensive multi-player options including two to eight players over a LAN, by modem or serial connection and with split-screen racing.[2]
One of the towns on the Mystic Peaks track
In a single race the player selects the opposing car, while all cars compete in a tournament and at the start of a knockout race. There is also two playing styles—arcade or simulation. Arcade mode improves handling while simulation mode is intended to provide more realism.[3] The number of laps can be chosen from two, four or six. Automatic or manual transmission as well car paint color are selectable in all game types.
A tournament race involves playing all tracks in order with the starting track able to be selected. Only after successfully completing a tournament in first place can knockout races can be played. Knockout races involve racing two laps over each of the six tracks with a number of opponents. These disqualification races always start on the easiest circuit and continue through each map, with the player who finishes last being eliminated after each race. After advancing through all the tracks another circuit is revealed. Monolithic Studios can then only be played by completing all knockout races first.
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Minimum CPU Type: PentiumMinimum
CPU Speed: 90 MHz
Minimum RAM Required: 16 MB
Minimum Hard Disk Space: 10 MB
Graphics Type: SVGA
Graphics Resolution: 800x600
Color Depth: High Color
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